SimplePlanes Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Basics
Structural
Wings
Propulsion
Landing Gear
Cockpits
Gizmos
Weapons
Sub Assemblies
XML
Drag View
Levels
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
SimplePlanes Wiki
111
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Basics
Structural
Wings
Propulsion
Landing Gear
Cockpits
Gizmos
Weapons
Sub Assemblies
XML
Drag View
Levels
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
XML
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
XML
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== XML inputs == Parts that have inputs such as rotators, lights, and engines, ect, Can be XMLed to be controlled by a specific input. Such as setting a rotator to be controlled using landing gear. Remember: Activation groups are completely different to inputs {| class="wikitable" |- !Input!!Found Ingame editior!! Description |- |Brake||Yes|| |- |Throttle||Yes||Makes the input controlled by engine throttle. A input which ranges from 0-100% |- |Roll||Yes||Makes the input controlled by the Roll (A/D) control surface. Useful for making wings and control surfaces out of fuselages and DIY steering. |- |Pitch||Yes||Makes the input controlled by the Pitch (W/S) control surface. Useful for making wings and control surfaces out of fuselages. |- |Yaw||Yes||Makes the input controlled by the Yaw (Q/E) control surface. Useful for making wings and Rudders out of fuselages and DIY steering. |- |Trim||Yes||Makes the input controlled by the trim bar. Allows for a held input from -100% to 100%. Useful for Flaps |- |VTOL||Yes||Makes the input controlled by the VTOL bar. Allows for a held input from -100% to 100%. Useful for Swing wings or some special movement feature in a plane or vehicle |- |LandingGear||No||Allows the Input to be toggled on or off by Landing Gear. Useful for making custom landing Gear |- | -LandingGear |No |Allows the Input to be toggled OFF or ON by Landing Gear. This is useful for landing gear lights as it's function is inverted |- |FireWeapons||No||Makes the input controlled by using the fire weapons(Bombs, missiles) Control. A input which is only on when being held down |- |FireGuns |No |Makes the input controlled by using the fire guns Control. A input which is only on when being held down |- |Activate1 |No |Makes the input toggled by pressing the Action Group 1 button |- |Activate2 |No |Makes the input toggled by pressing the Action Group 2 button |- |Activate3 |No |Makes the input toggled by pressing the Action Group 3 button |- |Activate4 |No |Makes the input toggled by pressing the Action Group 4 button |- |Activate5 |No |Makes the input toggled by pressing the Action Group 5 button |- |Activate6 |No |Makes the input toggled by pressing the Action Group 6 button |- |Activate7 |No |Makes the input toggled by pressing the Action Group 7 button |- |Activate8 |No |Makes the input toggled by pressing the Action Group 8 button (Action Group 8 is usually already pressed) |- |LaunchCountermeasures |No |Makes the input controlled by whenever you launch countermeasures (V by default) |} Here is an example of a Hinge-Rotator having its input set to Landing Gear, Note it has also been given Scaled values (See tags above): </Part> <Part id="684" partType="HingeRotator-1" position="1.68128,4.372536,1.323409" rotation="270,270,0" drag="0,0,0,0,0,0" materials="0,3,10" disableAircraftCollisions="true" scale="0.2,0.2,0.2"> <InputController.State activationGroup="0" invert="false" min="-1" max="1" input="LandingGear" /> <JointRotator.State range="35" speed="0.75" /> There is also an input based on speed and a inequality, eg. v>100, which can be used in inputs. Control surfaces only support a different set of inputs, ie. Roll, Pitch, Yaw, VTOL, Trim.
Summary:
Please note that all contributions to the SimplePlanes Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab